![]() ![]() If you're planning to drop it altogether i may as well not bother. ![]() The first and foremost reason i started using it was the implicit (but false) idea that it would always guarantee softpatching in any supported core, which i got from the command line options and from the common sense idea that it is one of the few things that can be externalized to all cores (it's input). Removing softpathing altogether from RA would kill my interest in using RA. If I missed finding such a database for no-intro/verified patches, please let me know. ups patches (credited to the same authors but I doubt they were created by them (they had a very lot younger creation date)) from … ips patches I downloaded from the authors websites or original posts at did not work with no-intro roms. Unfortunately, four out of five of the “original”. As verified set of roms we’re probably talking of no-intro, but I didn’t find such a set/database for patches. The only thing is, but that’s probably dependent on preserving the checksum, that the game-/romtitle in the playlist is still the original one … which is kind of I do think adding the hardpatch checksums to the databases when possible is a good move either way.įor this to happen and flawlessly work, we probably first need a verified set of patches. Seiken Densetsu 3 (USA) or Secret of Mana 2 (USA)? Then there’s no problem with applying the patch to the original game, as you wrote … ![]() It doesn't work for playlists (it would always match the original game) Ĭould you please explain that? Because in my opinion, that’s not really a problem … for example, you want to have the original Seiken Densetsu 3 (Japan) in your playlist but you also want this game in English thanks to the English translation patch … wouldn’t you rename your patch (plus the game/rom file) to what it should represent-so, e.g. ![]()
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